The canonical repository of the python game logic component of Einherjar

Maiyannah Bishop 02174d49de Take two of making it render right in Gitea -_-; 1 month ago
pymodules a5f639fd0b Initial commit of Einherjar to source control with GIT RCS. 1 month ago
readme.md 02174d49de Take two of making it render right in Gitea -_-; 1 month ago

readme.md

Einherjar MUD engine

Python Game Logic


This repository represents the python side of the Einherjar MUD server, which contains the game logic primarialy.

This code is released under the AGPL and is subject to its terms, you can read the terms at SOURCE-LICENSE.md or find the latest version here:

https://www.gnu.org/licenses/agpl-3.0.en.html

This repository is under active development and documentation will be improved as we go on.


IMPORTANT NOTE:

Einharjar is an advancement of NakedMud, by Geoff Hollis, and both the C-coded backend server and Python-coded game library are designed to work together, on top of a clean, existing NakedMud install. It is not gauranteed to work in any other situation.

No game world content is contained in either server or game logic code, and you should reference the basic NakedMud starter zone for how to get started making one. The Harlendale game world is proprietary and all rights are reserved.

When dealing with the python code, make sure all trailing spaces are removed, and all tabs are converted to spaces, before using the code. Failure to do so will result in crashes, since python fails on these formatting errors.


Einherjar and Harlendale are (c) 2012-2018 Maiyannah Bishop. All rights not granted by the above license are reserved.